Spring 2022 – Updates for OpenMTBMap and VeloMap over the last months

Since 6 months I have not written an update over what changed for OpenMTBMaps and VeloMaps – so here we go. Compared to the last changes the updates were much more subtle to notice – and that’s because most of it has been bugfixes on rather rarely happening problems or just updates to OSM keys/values changing.

 

Visually there have been two main changes – most recently – labels for alpine huts are now again (some Basecamp/GPS device updates changed this) – visual earlier, also for some peaks the labels now show a bit earlier – peaks and alpine huts are still the most important features for orientation in mountainous areas.:

 

I reworked the naming of hiking, mtb, or cycling routes – now the most important names go first but more route names won’t be dropped if a way is part of two cycle routes for example as here – this was actually really hard to get done nicely by priority – so here the Internation Cycle Netwrok MV – Munich to Venice is first in name, followed by the National Cycle network R3 Innradweg – section Tiroler Unterland. I tried to remove tagging errors/pecularities like the […]

11. October 2021 – VeloMap Updates – New Fenix Layout and much more

The past few months most of the work has been done on optimizing the map creation and on updating things on the website and website server. After a broken power supply fan caused the websites to be down for 20 hours in August I decided that I should, after 4.5 years migrate the website to a new server (server hardware is usually good for about 5 years of 24/7 use – then it should be replaced as failures are becoming likely). The broken fan on the PSU was really troublesome as the server provider did not find it first as the server would run just fine in rescue mode – but overheat quickly in real use then shut down. I then decided to also upgrade the map compilation server and optimize a lot of processes (e.g. I noticed that the map compilation was causing way too many writes to the NVME disks and had to optimize many steps and move things to ramdisk away from NVME in order to not prematurely destroy the NVME drives. This excessive writes became apparent with the introduction of the 10m contourlines, and the VeloMap buildings layer).

Also I reworked the whole map creation […]